Shadow Fight!
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Name: Shadow Monster x 2
HP: 25 (each) AC: 15 Initiative: +2 Attack: +4 vs. AC Weapon: Soul Sucker (1d12) Special: Cannot be hit by normal weapons unless exposed to light immediately before the attack Instructions
Because of their special ability, your weapons won't harm these monsters unless they have been exposed to light. Lucky for you, there are many torches on the wall in this room. First, throw a torch at the monster (torch attack: +5 vs. AC). It won't do any damage, but it will allow you to follow up with an attack from your weapon. If the torch misses, you must wait for your next turn to try again.
Each of the 2 monsters attacks separately so roll initiative for each of them individually. To the death... |